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(1989) would have been the last game of these franchises, had it notīeen for an unusual 1995 Japan-only satellite broadcast,
#Shinobi hardcore gaming 101 series
Hardcore Gaming 101 Kurt Kalata review Alex Kidd in Miracle World DX action: side-scrolling fantasy: comical mascot platformer Xbox One new retro Nintendo Switch remakes available Sega PlayStation 4 PlayStation 5 Windows Jankenteam video gamesĪt the end of the Famicom era, Nintendo mothballed its two first party adventure game series Famicom Mukashibanashi and Famicom Detective Club with no apparent signs of intending to revive them on their new generation of consoles. Since Sega in JapanĪlways seemed flummoxed by the character’s popularity, seeing as theĬharacter was way more popular in Europe, it was licensed out and Title implies, it’s a remake of the first game.
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The closest thing to a real new entry in the series, though as the Finally in 2021, we have Alex Kidd in Miracle World DX, Then, Alex has lived on through some cheeky cameos ( Segagaga), some playable appearances in sports/racing games ( Sega Superstars Tennis, Sonic & Sega All-Stars Racing), and a few ports of the original Alex Kidd in Miracle World, including a slightly enhanced Sega Ages release for the Switch. Last entry in the series, released for the Master System in 1990. In addition to this, I didn't really appreciate the writing style of the author, often referring to female characters as "chicks".It’s been a long time since Alex Kidd in Shinobi World, the While it it somewhat interesting, it would work better as an appendix to the main text. I mostly refer to the analysis of different version of every game, how the porting of the game influenced the game experience. In addition to this, I didn't really appreciate the writing style of the author, often ref The book contains a lot of interesting information about many Sega Classics, but is also filled with what I think are unnecessary details that make the body of the book difficult to engage with. The book contains a lot of interesting information about many Sega Classics, but is also filled with what I think are unnecessary details that make the body of the book difficult to engage with. well laid-out, and colorful collection of the technical histories of these and other Sega arcade games, and it's the kind of documenting video games' histories that we need since the developers and publishers don't aim to preserve their products' histories. I've respected the work that Kurt Kulata and other writers have done in documenting video games of varying levels of notoriety for Hardcore Gaming 101 for some time, and I have some fond but vague memories of watching people play the motorized deluxe arcade versions of Outrun, Space Harrier, and Super Thunder Blade. well laid-out, and colorful While I waited for the next books on my list to arrive from the library, I pulled this previously unread volume from the bookshelf. While I waited for the next books on my list to arrive from the library, I pulled this previously unread volume from the bookshelf. Very excited to pick the up the 2nd volume after reading this.more The magazine-style presentation is also lovely and despite the artwork and screenshots that litter the pages, they don’t spoil the flow of the text. I really like the attention given to ports and obscure sequels, and there’s even a few fan games featured which is the sort of detail an unofficial publication should absolutely shed some light on. The language is a little simplistic and the descriptions are often a bit dry, but otherwise this is a detailed overview of various SEGA franchises that have their origins in the arcade. The magazine-style presentation is also lovely and despite the artwork and sc Thoroughly enjoyed this as a SEGA fan.